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Wednesday, December 18, 2013

Tutturuu~~

Mayushii desu~~! Some Dk. Pepper for the win today folks!



Missed yesterday's CotD. Translating was too OP for Okabe's effect in the morning and I didn't manage to finish it since I started playing Kantai Collection when I got home last night. Oh well...

Today on our list is a ClockShooter Climax Combo -CSCC- for Symphogear G and some damage dealing in Prisma Illya. As the image header indicates, some Mayushii goodies for ChaOS!

"X-Drive Mode" Kirika
SG/W27-033 R CH
Green || Level 2 || Cost 1 || Trigger 1
7000 Power || 1 Soul || «Music» «Weapon»

Derp I don't have a Flavor Text =(

[AUTO] When this card is placed from hand to the stage, choose 1 of your «Music» characters. That character gains +1500 Power for the turn.

[AUTO] [①] When this card attacks, if 「Final Oppression: Neverland」 is in the climax zone, you may pay cost. If so, for the turn, this card gains +1000 Power and the ability 「[AUTO] When a level 2 or higher battle opponent of this card becomes reversed, you may put that character in clock」.

Kirika hits us a few days before release date with a send opponent to Clock when reverse effect -which I like to call ClockShooter-! Not too bad, but not that great either. Then again at Level two(2) with a minimum of 10500 before support, you can pretty much Shoot a few things that's on Stage. Even against Level three(3) Characters -obviously provided you have sufficient fire power-

Final Oppression: Neverland
SG/W27-049 CR CX
Green || Treasure Trigger

[CONT] All your characters gain +1000 Power and +1 Soul.

That's where the extra 1000 Power comes from if you guys were confused with the math above. So playing this in the deck you're assured you will possess the Climax Card for the Combo Trigger due to it being a Treasure Trigger.

Pretty niffy art too!

Finally moving on folks! With the release of Symphogear G coming very soon, we'll be focusing on some more Magic goodies for the Holidays!

"Seven Blazing Shots" Luvia
PI/SE18-01 R CH
Red || Level 2 || Cost 1 || Trigger 1
8000 Power || 1 Soul || «Gem» «Lady»

Sign!

[AUTO] [③ Discard a «Gem» character from hand to the waiting room] When this card attacks, if you have another 「"Five Storm Shots" Rin」 in the front row, you may pay cost. If so, deal 7 damage to your opponent. (Damage cancel can occur)

Luvia comes in all her glory as a Damage Dealing Character in Prisma Illya. If you watched the show it's makes perfect sense that this was going to be here. For a pretty low amount of Stock and minimal Hand Discarding, you get to do a heavy whiff of seven(7) damage. It's pretty low considering the other cards that does this type of effect usually requires a bit more resource.

Granted you can only activate it if you have her required rival card on the Stage.

"Five Storm Shots" Rin
PI/SE18-02 R CH
Red || Level 2 || Cost 1 || Trigger 1
8500 Power || 1 Soul || «Gem»

Set!

[CONT] All your other characters gain 「[CONT] This card cannot side attack.」

[CONT] EXPERIENCE If the sum of the Level of cards in your level zone is 3 or higher, this card gains +1000 Power.

So EXP3 at the moment here in this set folks! I honestly don't know how I feel about this card. Granted it's a 9500 Power for a Level two(2) -that is if you're playing this game properly...- But losing Side Attack can be a bit annoying.

Fits her Character perfectly though...

If played, I wouldn't play this late game. The two original masters of the Kaleido Sticks are pretty meh. They're fun to play, but hardly a threat in Competitive Play.

Now on to the main course!

"Future Gadget Laboratory", flower gazing with everyone [Shiina Mayuri]
Water || Female || 0 ATK (+2) || 2 DEF (+3)

Mayushii is really happy right now

[PASSIVE] Your opponent cannot add cards from the waiting room to the hand.

[MAIN][TURN 1][Put 1 card into your waiting room] Draw 2 cards.

Mayushii~~ =3 The oh so lovable character in Steins;Gate brings you an awesome support as a Friend. Not only does she stops your Opponent from Salvaging cards from his Waiting Room, but she also acts as a Draw Engine!

You've not only probably stopped a probable Salvaging system your Opponent would use in his Deck, but you get to keep your Salvaging rights. The discard one(1) to draw two(2) is one of your typical Draw Engine mechanic and isn't all that shabby -as long as you know what you're doing and your draws aren't completely horrible-

Have all the draws folks! But don't forget, drawing more gets you closer to being K.O.ed!

"Future Gadget Laboratory", worrying [Shiina Mayuri]
Water || Female || 5 ATK (+1) || 2 DEF (+1)

Ehh~, this can't seem to get any cooler~

[EXTRA][Shiina Mayuri]

[ENTRY][Put 1 card from your hand into the waiting room]

[PASSIVE] When this character participates in battle, nullify the skills of that battling opponent's character.

The EXTRA here removes your defensive Mayushii in favor of an offensive one. Bringing this out makes you lose your Draw Engine -if you don't have another one- and the Salvage Ban on your Opponent. However, this helps by negating pesky skills of Battle Opponent's when she participates in Battle.

Think you've drawn enough and now need help with managing any annoying abilities your Opponent's Friend/Partner possess? Bring out this EXTRA and start controlling a bit more of your Battle outcomes!!
Tutturuu~~
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