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Monday, December 16, 2013

Music, Magic, and Science, Oh My!

I just had to... I really just had to...



Been absent for a while, busy with the annoying thing called life lately. Madoka The Rebellion was awesome by the way! I digress though, we're back with the Card of the Day. Something new today for Weiß Schwarz and finally started on the ChaOS segment. I'm also working on a Comprehensive Guide for the masses so stay tuned for that!

Holidays are a pain for finding time to do things... But I'll try my best yo!

Chris in Swimsuits
SG/W27-052 RR CH
Red || Level 2 || Cost 1 || Trigger 1
4000 Power || 1 Soul || «Music» «Weapon»

You're a real idiot!

[CONT] ASSIST All your characters in front of this card gains +X Power. X = 500 times the Level of that character.

[AUTO] [①] When this card is placed from hand to the stage, you may pay cost. If so, choose 1 「Ichii-Bal」 in your waiting room and return it to your hand.

Starting us off today is an exquisite looking Chris in her swimsuit provided us a Level Booster! Typical Level Booster you find at Level two(2). With an added ability of Salvaging one(1)「Ichii-Bal」. Yes folks, 「Ichii-Bal」 share the same name as the previous Event Change for Chris. And guess what? It's another Event Change!

I think everyone saw that coming already no?

Ichii-Bal
SG/W27-074 U CH
Red || Level 2 || Cost 2 || Trigger

killter lehaival tron...

You may choose 1 of your Level 2 or higher Character whose name includes 「Chris」 and put it in your Waiting Room. If so, choose up to 1 「"Long Range Wide Area Attack" Chris」 in your hand and put it in any slot on the stage.

Draw up to 2 cards, and discard a card from your hand to waiting room. Send this card to memory.

Compared to the previous 「Ichii-Bal」 -aside from Color- this one provides you with a draw effect upon playing before hitting the memory. It loses it's Backup status but provides you with more effects in sacrifice.

As like the other Event Change in Symphogear G this one targets a whole new Character Card so don't go thinking you can just smash together the Event Change and be able to target the same Character Card!

"Long Range Wide Area Attack" Chris
SG/W27-053 RR CH
Red || Level 3 || Cost 2 || Trigger 1
10000 Power || 2 Soul || «Music» «Weapon»

It's going to be a downpour! A billion burst fires!!

[CONT] RECOLLECTION If 「Ichii-Bal」 is in your memory, this card gains +1000 Power and 「[AUTO] When another of your characters in battle is reversed, this card gains +1000 Power for the turn.」

[AUTO] [①] During your turn, when the battle opponent of this card is reversed, you may pay cost. If so, choose 1 Level 2 or lower character in your opponent's front row and put it on top of the library.

Those people that recognizes the pattern of Event Change going to memory should have known that Chris will be getting a Recollection ability out of it. I totally expected it anyway. So if our good ol' 「Ichii-Bal」 is in our Memory, Chris receives a Power Boost of 1000 along with Reversal Boosts of a 1000. Alright I guess. If planned correctly you can get rid of annoying Early Plays or something.

Her second ability permits you to plan your attacks ahead by assuring at least one(1) damage to go through. Once the condition is clear -Reversing the Battle Opponent- then you can select one(1) Level two(2) Character on your Opponent's front row and put it on Top of his Library. Letting you choose Back Row is always too good so obviously it's limited to the Front. It makes it harder later on in the Game, however Early Plays does allow you to do so. Especially if there is any pesky Stage Presence Cards on the board.

I'm sure a lot of people are tired of seeing Symphogear G cards, so let's go with something new today! Welcome to the world of Magic featuring Illya!

Magical Girl of Kaleid, Illya
PI/SE18-10 R CH
Blue || Level 1 || Cost 0 || Trigger
5000 Power || 1 Soul || «Master» «Magic»

I may be getting the hang of being a Magical Girl!

[CONT] EXPERIENCE If the sum of the Level of cards in your level zone is 2 or higher, this card gains +1000 Power.

Moe! Moe! Before I continue though I would like to point out that Kaleid Liner Prisma Illya is NOT compatible with any of the Fate/sets. Her being a «Master» and «Magic» provides us with some tasty Standard Shenanigans!

I digress though, so as confirmed through the grapevine, one(1) of Illya's confirmed colors is Blue. And it looks like we're going to be having fun with the Experience mechanic here. Not that I didn't expect that what with how the Anime is.

Obviously we start with a subpar spoiler as Bushiroadtroll doesn't want to bring out the big guns yet, so this card is more meh than "Ory Shietz!!!" type of thing.

I just wonder if we're going to see some EXP6 decks in this set... Well not much in the Magic side today, on to Science!!!

So for those that doesn't know squat all about ChaOS! Don't worry it's a pretty "easy" and fun game! I'm writing up a comprehensive ruling on it, but I'm having some tough time finding time due to this thing called Life.

Anyway, the set to start off the first segment of ChaOS CotD here at Enter Scoop Phase is Steins;Gate Deja Vu!

"Future Gadget Laboratory" Load Area Deja vu [Makise Kurisu]
Fire || Female || 4 ATK (+2) || 4 DEF (+2)

As a scientist, I do not wish to recognize things like having met in past-lives or fate

[ENTRY](Put 1 card from your hand into the waiting room, choose a target [Set] that does not have set cost and send it to the backyard.)

[AUTO][PARTNER] When your characters enters the Arena other than by Trespass, until the end of the turn, this character gains [Penetrate]. If that character has the "Future Gadget Laboratory" trait, this character gains an additional 2 attack.

[MAIN][PARTNER][TURN 1](Put 1 card from your hand into the waiting room) Draw 2 cards.


As for a Partner Card, this is pretty neat. The effect not triggering on Trespass aside, the ability pretty much gives you a Partner attacking for a minimum of eight(8) -if you're playing a pure Future Gadget Laboratory deck anyway- damage with Penetrate -Trample for any MtG readers-

The Discard one(1) to draw two(2) cards is pretty good too. Card Advantage is pretty good, but remember to watch out on the draws. Once you're out of cards in your Deck it's game over!

"Future Gadget Laboratory" World Line wanderer [Okabe Rintaro]
Neutral || Male || 0 ATK (+2) || 2 DEF (+3)

A dream? A delusion? No... that was definitely reality

[PASSIVE] If your have a Face Up [Makise Kurisu] in the Arena, when your characters take damage from other sources than battle, reduce it by 3.

[PASSIVE] When your [Makise Kurisu] participates in battle, nullify the skills of that battling opponent's character.

[AUTO][TURN 1] When your [Makise Kurisu] is chosen as the guard character, until the end of the turn, that character gains 3 DEF.

The Mad Scientist brings about an interesting Card Effects when on Stage as a Friend for a [Makise Kurisu] Partner Deck. Any burn abilities your Opponent might do to your Characters are greatly reduced by 3. Furthermore, when [Makise Kurisu] attacks, you get to negate the Skills of the Battling Opponent. That is pretty sweet!

Finally selecting [Makise Kurisu] as a Guard Character boosts her DEF up by 3! Talk about awesome relationship here!
Music, Magic, and Science, Oh My!
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